Showing posts with label Codemasters. Show all posts
Showing posts with label Codemasters. Show all posts

Monday, 10 September 2012

ATV Simulator, Commodore 64

kikstArT iiiV Simulator
 
Game - ATV Simulator, Codemasters
Released - 1987
System - Commodore 64
 
 
You have got to love the 80s, software houses were getting very uptight about the massive rise in piracy (quite rightly) and so the FAST (Federation Against Software Piracy) campaign was born. However, at the same time it appears that software houses also had a somewhat lax attitude to "cloning" (note: not copying!) the work of others.
 
Now........ I'm not saying this is what has happened here, maybe it is just a complete coincidence that this is very similar to Kikstart II - a massive hit that came out a few months before.
 
It's a functional title screen I suppose
 
However, it's not really important how it came about - is it any good? Well, sadly no.
 
It does start off quite promising; as you would expect with the C64 there is a very catchy title tune (that SID chip never lets us down) and the graphics are eye catching and colourful. There isn't much in the way of a title screen or options and crucially no course designer, something which would have added a bit of longevity.

So, onto the actual game.......The controls are simple; right to speed up, left to slow down, up to raise the front of ATV and down to lower it - press the fire button and you jump. The aim is to get your ATV to the end of the course by negotiating various obstacles as you go. These obstacles are different depending on what stage you are on, in the Icebergs stage there are icy ramps and seals, in the Desert stage there are pyramids.

It is so dull that the in-game character
has even fallen asleep!

Riding the ATV is fine, but once you try and tackle an obstacle the whole thing starts to fall apart. Firstly, the jump button only appears to work when you have some speed on a ramp, you can't do a little jump to help over the smaller obstacles.  The stages are also very short and there are only six of them; you need to finish each stage in around 30 seconds so that is only around 3 minutes of gameplay before you start to see the same old screens again! However, the biggest issue is the frequency that you find yourself on the floor rather than on the ATV - it leads me to believe this would be better off called Advanced Floor Simulator. In the last few stages you get enemies such as seals with bouncing balls and birds that fly around. The seals are not too bad but the birds seem to knock you off loads; this wouldn't be too bad but there doesn't appear to be any real way to avoid them!

Steven King wrote a book about killer
birds - he should have included
these ones!

There is a split screen mode for two players, but this is rarely a race and more an exercise in seeing who can get knocked off the least by the unavoidable enemies, it is a long, long way behind the excellent two player mode in Kikstart II.

Summary

The nice colourful graphics and jaunty music help to hide a pretty boring game. The six very short stages are a challenge but for all the wrong reasons, it never feels fair when you get knocked off your ATV repeatedly by a performing seal!

The two player mode helps to liven things up a little, but not enough to keep you playing.

There were some great budget games released on the 8-bits; this isn't one of them. The game retailed for £1.99; maybe it was a misprint and £1.99 was its actual production budget.
 
3/10

Want to know more about ATV Simulator? You can even listen to the music over at Lemon64 - http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D174

Thursday, 6 September 2012

Ghost Hunters, Amstrad CPC

Who ya gonna call............Ghost Hunters?

Game - Ghost Hunters, Codemasters
Release - 1987
System - Amstrad CPC

There were a lot of playground arguments about which 8-bit computer was the best out of the C64, Spectrum or Amstrad CPC. I didn't know anyone with a C64 so there weren't many disagreements there, but it was always the Spectrum v. Amstrad. I thought the Spectrum was a better games machine but the Amstrad did have some good titles.

 Wooooo!  Scary!

Ghost Hunters was one of them - it was a a sort of platformer crossed with Operation Wolf. The plot is simple - Professor Twilight (no relation to those annoying vampire films) has offered a big reward for someone to rid his mansion of ghosts, your brother goes and gets lost and you have to rescue him - I'm sure this sort of thing happens all the time.

In order to do this you have to work your way up through Prof Twilight's mansion by activating the lifts; the switches for these lifts are disguised a flashing objects such as goblets or books.  The main character is controlled using the joystick the twist is how you fire and aim. Hold down the fire button and move the joystick and you can move an Operation Wolf type cursor around the screen gunning down Dracula and his pals.


Grab that paper to start the lift!

The trick is to be quick with gun because the more enemies that appear on the screen the higher the Terrometer goes, the higher this meter goes the quicker your Macho Energy drains. You can top up your energy from time to time by collecting the bubbling potions. By adding a twist to the controls the game stands out from the average run and gun platfomers.

The graphics are functional but do not show off the CPCs varied and colourful palette as best it could, although the mansion and sprites are well drawn. Sound is also below par with one notable exception - speech. Metal Gear 4 probably has about 4,000 hours of speech, Ghost Hunters has one word, however, in 1987 hearing your computer speak was amazing. So, when your computer shouts "Ghost Hunters" at the start of every game you can't help but get excited.

The Terrometer is at zero so life is good

Like a lot of the Codemasters games from the 80s this is not an easy game and it takes a lot of practice to make any real progress, but persevere and you start to make inroads.

Summary

A simple platform game made more interesting by the innovative control system. There is nothing ground-breaking here but put it all together and you have a playable game. Make some progress through the mansion though and is does get a little samey.

Definitely worth a play, if only to hear the speech!

7.5/10